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I attached this script to a well,but when I tested it,the well just didn't talk to me! Can anyone tell me why is that?
script attached above:
void talk(void)
{
if (&story==0)
{
say_stop("`2Hey.",¤t_sprite);
wait (250);
say_stop("Wow!A talking well!",1);
wait (250);
say_stop("`2What?Haven't you seen a well talked?",¤t_sprite);
wait (250);
say_stop("Ummm...Yes.",1);
wait (250);
say_stop("`2dang£¡",¤t_sprite);
wait (250);
say_stop("...",1);
wait (250);
say_stop("`2There is a stone,hit it.",¤t_sprite);
wait (250);
say_stop("Fine.",1)
&story=1;
}
if (&story==1)
{
say_stop("`2Hit it!",¤t_sprite);
}
if (&story==2)
{
say_stop("`2Well done.",¤t_sprite);
wait (250);
say_stop("<sigh>",1);
&story=3;
}
if (&story==3)
{
say_stop("`2Hey.",¤t_sprite);
wait (250);
say_stop("Hey.",1);
}
}
void hit(void)
{
say_stop("`2grrr!",¤t_sprite);
}
script attached above:
void talk(void)
{
if (&story==0)
{
say_stop("`2Hey.",¤t_sprite);
wait (250);
say_stop("Wow!A talking well!",1);
wait (250);
say_stop("`2What?Haven't you seen a well talked?",¤t_sprite);
wait (250);
say_stop("Ummm...Yes.",1);
wait (250);
say_stop("`2dang£¡",¤t_sprite);
wait (250);
say_stop("...",1);
wait (250);
say_stop("`2There is a stone,hit it.",¤t_sprite);
wait (250);
say_stop("Fine.",1)
&story=1;
}
if (&story==1)
{
say_stop("`2Hit it!",¤t_sprite);
}
if (&story==2)
{
say_stop("`2Well done.",¤t_sprite);
wait (250);
say_stop("<sigh>",1);
&story=3;
}
if (&story==3)
{
say_stop("`2Hey.",¤t_sprite);
wait (250);
say_stop("Hey.",1);
}
}
void hit(void)
{
say_stop("`2grrr!",¤t_sprite);
}