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June 25th 2009, 05:30 PM
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metatarasal
Bard He/Him Netherlands
I object 
Update 2:

Well, I still haven't done anything to the Martridge village yet. I keep postponing the decision I have to make about that. (Though I'm pretty sure I will ditch it.) However not all is bad news. I have actually made some progress on the east side of the desert (cooking village).

I always thought of the desert as the best part of the DMOD, somehow it had just the right atmosphere. And I was really proud of it when I made it, it was definitely the best part of any DMOD I had made until then.

A couple of years onward have brought me some things:

- Somehow I always used 'background' for the back walls in a house.
- Background sprites can't run scripts. Meaning I had actually some non-functioning scripts in my DMOD...
- If I hadn't started this remake these scripts probably wouldn't ever have been missed.
- I thought my DMOD no longer had hardness errors, I was wrong.
- Some quests require somewhat unlogical steps to solve.

So I made more changes than I originally anticipated. I didn't do a lot of mapping apart from the village itself, but the scripts have had quite a bit of an overhaul. Originally there was some warped system that kept track of who had told you specific things. It probably seemed a good idea at the time, but by using Paul Pliska's trick for storing variables in sprites I have implemented a much cleaner system. (You shouldn't notice this when actually playing...)

Oh, and I pretty much completely remade the 'waterquest', I hope it makes a little more sense now...

Anyway, now I'm off to the west side of the desert. This should be somewhat less work, but after that comes the iceworld. I'm already trying to think of some ideas how to fix that...