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How can i change the dink inventory screen? Like tht it looks different.
: How can i change the dink inventory screen? Like tht it looks different.
By for example finding the bmp files for the backgrounds and modifying them a bit. I think you could find an example in FIAT for example, if I'm not all wrong, Redink1 had modified them there.
By for example finding the bmp files for the backgrounds and modifying them a bit. I think you could find an example in FIAT for example, if I'm not all wrong, Redink1 had modified them there.
: : How can i change the dink inventory screen? Like tht it looks different.
: By for example finding the bmp files for the backgrounds and modifying them a bit. I think you could find an example in FIAT for example, if I'm not all wrong, Redink1 had modified them there.
You'll need to modify this file, if you have the zipfile with the Dink graphics:
intermenumenu-01
: By for example finding the bmp files for the backgrounds and modifying them a bit. I think you could find an example in FIAT for example, if I'm not all wrong, Redink1 had modified them there.
You'll need to modify this file, if you have the zipfile with the Dink graphics:
intermenumenu-01
: : : How can i change the dink inventory screen? Like tht it looks different.
: : By for example finding the bmp files for the backgrounds and modifying them a bit. I think you could find an example in FIAT for example, if I'm not all wrong, Redink1 had modified them there.
: You'll need to modify this file, if you have the zipfile with the Dink graphics:
: intermenumenu-01
It's also crucial that you make the exact same directory structure in your d-mods graphics directory, else it won't work. So, you'd have to have a graphicsintermenu structure where you can put the modified menu.
: : By for example finding the bmp files for the backgrounds and modifying them a bit. I think you could find an example in FIAT for example, if I'm not all wrong, Redink1 had modified them there.
: You'll need to modify this file, if you have the zipfile with the Dink graphics:
: intermenumenu-01
It's also crucial that you make the exact same directory structure in your d-mods graphics directory, else it won't work. So, you'd have to have a graphicsintermenu structure where you can put the modified menu.