The Dink Network

Re: how do you add and equip claw sword when game starts plz help

February 23rd 2008, 08:40 PM
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ArcticXTaco
Peasant He/Him United States
Time for some Rome Total War and Piss Warm 7up 
plz help me out
February 23rd 2008, 08:46 PM
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DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
Open up Start-1.c and search for add_item("item-fst", 438, 1); or something like that. Change the item-fst to item-sw2 for a Claw sword. item-sw1 and item-sw3 are Longsword and Light sword. Then, go into your editor (DinkEdit/WinDinkEdit) and hit 'E'. Find sequence 438 (I think that's it - look in the lower-left-hand corner of WinDinkEdit (not sure where it is in DinkEdit)) and look for the item image of the Claw sword. Hover the cursor over it, and take note of the frame (in the lower-left-hand corner of WinDinkEdit). Then, go back to Start-1.c and change the last 1 in that add_item line to the frame number of the Claw sword item image.

Savvy?

Tip: You generally post the question in the Message box, not the Subject.
February 24th 2008, 02:51 AM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
For Claw-Sword:
add_item("item-sw2", 438, 20); for both DinkEdit and WinDinkEdit.

DinkDude explained it right, but I made it a bit clearer, in case if you are one of THOSE guys, that don't understand nothing. I doubt you are.
March 18th 2008, 09:55 PM
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ArcticXTaco
Peasant He/Him United States
Time for some Rome Total War and Piss Warm 7up 
but where do you put that script???
March 19th 2008, 04:30 AM
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DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
If you took the time to read my post:

Open up start-1.c

So you save the script start-1.c with your modifications. You don't make a new one if you want him to start with a claw sword.