The Dink Network

Work In Progress

July 13th 2005, 02:26 PM
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Simeon
Peasant He/Him Netherlands
Any fool can use a computer. Many do. 
The development of this D-Mod is going rather slow at this moment (sadly ).. usually I start doing a bitmap pixel for pixel and stop before I'm halfway Anyway, here's some information of the work in progress, might be interesting..

Description: It's a Quest D-Mod, bigger than Blood Scorpions or Once in a Lifetime and it's a bit more focussed on puzzles and riddle-like things. That doesn't mean there's no fighting, you just have to solve some more puzzles

Story: Dink and Mr. Smilestien travel to a distant town which has been attacked by slayers. Mr. Smilestien's brother got injured and he also suspects there's more going on than just some aggressive slayers.. Because of this distant town, the whole setting isn't in green grass land but in the autumn tiles setting as you can see on the screenshots.

Note that the following screenshots don't represent the items/stats and such the player will have, I just warped to a few screens in the game and I took some screenshots.

Link | Screenshot of the shops in the town
Link | Screenshot of the guard to the south of the town
Link | Screenshot of a forest you'll go to later in the game
(yes yes, ImageShack.us )

Now, I still need to create at least two complete areas before I can even call it finished.. then I also need to fix the small things that I have skipped in development so it'll take some time..
July 13th 2005, 02:32 PM
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Tal
Noble He/Him United States
Super Sexy Tal Pal 
That's cool Hopefully you get it done somewhat soon, as I've been pining for another good D-Mod, and your works seem to be of a high quality. Take your time, though.. I wouldn't want it rushed.

Something you may want to take into consideration though - I (and probably others) noticed that throughout the original Dink, the farmer's name was spelled two different ways often, "SmileStein" and "SmileStien." After briefly discussing it, Dan and I decided that "SmileStein" just looked right (for a lack of a better way to put it), so pretty much every instance of his name should be "SmileStein" in 1.08.

Take that for what you will.
July 13th 2005, 02:46 PM
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Simeon
Peasant He/Him Netherlands
Any fool can use a computer. Many do. 
That probably means going through all my scripts as I think I used "Smilestien" (without the capital S too..) everywhere.. and development was already going slow
July 13th 2005, 03:28 PM
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Striker
Noble She/Her United States
Daniel, there are clowns. 
Yeah, Seth reportedly hated that weird capitalization in the middle of a name thing.

BTW, looks like that dmod could be pretty cool. I'm always up for more puzzles in a dmod.
July 13th 2005, 05:07 PM
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Tal
Noble He/Him United States
Super Sexy Tal Pal 
Well, the capital S in the middle wasn't what concerned me; feel free to treat that as you like. (I hope I haven't caused you to go around and change that in a ton of scripts :-T) I was mainly trying to emphasize the "ei" over the "ie".
July 13th 2005, 05:19 PM
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Simeon
Peasant He/Him Netherlands
Any fool can use a computer. Many do. 
I know, that's why I said "too"
July 14th 2005, 05:58 AM
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SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
Heh, I like the screenshots. Your maps just look luverly, Simeon.
July 14th 2005, 11:03 AM
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Tal
Noble He/Him United States
Super Sexy Tal Pal 
heh, I didn't even think to look at the screenshots before I made my first comment. They look very finely-crafted, I must say. I am impressed.