intro problem
im making a intro, it's a wrong in it, (it's something that dosent need to be fixed) if you start the game, a voice say some things about what is going on and such, but in the area where the staus bar and those things on the side of the screen, it's bright white...
heres the script
void main(void)
{
if (&intro == 0)
{
//fade_down();
freeze(1);
sp_dir(1, 2);
Wait(2000);
say_stop_xy("The peaceful slayer tribe lies near the townsman rock",0,360);
Wait(500);
say_stop_xy("it's a mountain...",0,360);
Wait(500);
say_stop_xy("the slayers was living peacefully, until...",0,360);
say_stop_xy("five giant, about as big as a house, pillbugs was ruining",0,360);
Wait(500);
say_stop_xy("the slayers lives... They smashed, dashed and killed...",0,360);
Wait(500);
say_stop_xy("but one day, a young slayer named gorbac, defeated fear",0,360);
Wait(500);
say_stop_xy("and changed their lives for centuries",0,360);
Wait(500);
Wait(1000);
fade_up();
&intro = 1;
&update_status = 1;
draw_status();
unfreeze(1);
}
}
oh, by the way, i have used the script of Da vinces "helpin' the ol' duck farmer" for the intro, maybe you had the same problem?
heres the script
void main(void)
{
if (&intro == 0)
{
//fade_down();
freeze(1);
sp_dir(1, 2);
Wait(2000);
say_stop_xy("The peaceful slayer tribe lies near the townsman rock",0,360);
Wait(500);
say_stop_xy("it's a mountain...",0,360);
Wait(500);
say_stop_xy("the slayers was living peacefully, until...",0,360);
say_stop_xy("five giant, about as big as a house, pillbugs was ruining",0,360);
Wait(500);
say_stop_xy("the slayers lives... They smashed, dashed and killed...",0,360);
Wait(500);
say_stop_xy("but one day, a young slayer named gorbac, defeated fear",0,360);
Wait(500);
say_stop_xy("and changed their lives for centuries",0,360);
Wait(500);
Wait(1000);
fade_up();
&intro = 1;
&update_status = 1;
draw_status();
unfreeze(1);
}
}
oh, by the way, i have used the script of Da vinces "helpin' the ol' duck farmer" for the intro, maybe you had the same problem?
void main(void)
{
if (&intro == 0)
{
//fade_down(); it's commented! Should it be?
freeze(1);
Oh, also you can do Wait(1500) instead of Wait(500) + Wait(1000). It's the same thing!
Hehe, thanks for using my dmod for this. I knew it would be helpful to someone!
Hm, but I didn't get that bug, though... Show us your start-1.c if it's modified!
{
if (&intro == 0)
{
//fade_down(); it's commented! Should it be?
freeze(1);
Oh, also you can do Wait(1500) instead of Wait(500) + Wait(1000). It's the same thing!
Hehe, thanks for using my dmod for this. I knew it would be helpful to someone!
Hm, but I didn't get that bug, though... Show us your start-1.c if it's modified!
Ah, I think I know the problem: you start drawing the status bar AFTER the story has finished. You could better pu those functions on the top of the script.
I didn't have the problem because the screen was faded down and thus the status bar was invisible...
I didn't have the problem because the screen was faded down and thus the status bar was invisible...
oh, by the way...
could someone make some quick graphics for my
D-mod? just two or three slayer claws used inside the inventory? (something like two claws in cross or a bloody claw...)
could someone make some quick graphics for my
D-mod? just two or three slayer claws used inside the inventory? (something like two claws in cross or a bloody claw...)