The Dink Network

intro problem

June 8th 2005, 07:23 PM
dragon.gif
im making a intro, it's a wrong in it, (it's something that dosent need to be fixed) if you start the game, a voice say some things about what is going on and such, but in the area where the staus bar and those things on the side of the screen, it's bright white...
heres the script

void main(void)
{

if (&intro == 0)
{
//fade_down();
freeze(1);
sp_dir(1, 2);
Wait(2000);
say_stop_xy("The peaceful slayer tribe lies near the townsman rock",0,360);
Wait(500);
say_stop_xy("it's a mountain...",0,360);
Wait(500);
say_stop_xy("the slayers was living peacefully, until...",0,360);
say_stop_xy("five giant, about as big as a house, pillbugs was ruining",0,360);
Wait(500);
say_stop_xy("the slayers lives... They smashed, dashed and killed...",0,360);
Wait(500);
say_stop_xy("but one day, a young slayer named gorbac, defeated fear",0,360);
Wait(500);
say_stop_xy("and changed their lives for centuries",0,360);
Wait(500);
Wait(1000);
fade_up();
&intro = 1;
&update_status = 1;
draw_status();
unfreeze(1);
}
}

oh, by the way, i have used the script of Da vinces "helpin' the ol' duck farmer" for the intro, maybe you had the same problem?
June 8th 2005, 07:31 PM
slimeb.gif
DaVince
Peasant He/Him Netherlands
Olde Time Dinkere 
void main(void)
{

if (&intro == 0)
{
//fade_down(); it's commented! Should it be?
freeze(1);

Oh, also you can do Wait(1500) instead of Wait(500) + Wait(1000). It's the same thing!

Hehe, thanks for using my dmod for this. I knew it would be helpful to someone!

Hm, but I didn't get that bug, though... Show us your start-1.c if it's modified!
June 8th 2005, 07:38 PM
slimeb.gif
DaVince
Peasant He/Him Netherlands
Olde Time Dinkere 
Ah, I think I know the problem: you start drawing the status bar AFTER the story has finished. You could better pu those functions on the top of the script.

I didn't have the problem because the screen was faded down and thus the status bar was invisible...
June 8th 2005, 07:49 PM
dragon.gif
oh, it work well now, thanks for the help!
June 8th 2005, 07:55 PM
dragon.gif
oh, by the way...
could someone make some quick graphics for my
D-mod? just two or three slayer claws used inside the inventory? (something like two claws in cross or a bloody claw...)