The Dink Network

help with dmod

March 15th 2005, 06:16 AM
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Kmaikl
Peasant He/Him
 
Can someone good at making dungeons and towns give me some ideas. I have a lot of ideas and stories to put in my dmod but not much ideas towards structure.
March 15th 2005, 11:05 AM
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Simeon
Peasant He/Him Netherlands
Any fool can use a computer. Many do. 
It shouldn't be hard: for example, if your town is near farms and cattle, you should theme your town by adding a shop with farming tools, a butcher and a storage room for the grain etc. If you need dungeons which are story related, you should ask yourself why are the dungeons there and what theme should they have?
March 15th 2005, 08:25 PM
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Kmaikl
Peasant He/Him
 
Yeah, I guess. But the default graphics are pretty plain. Could I be able to make my DMOD and send it to someone to make the graphics better?
March 16th 2005, 01:31 AM
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dinkme
Peasant He/Him India
 
Try to do them yourself. I thought that mapping was very difficult and boring but found out that it is better than scripting (except tile hardness editing but that also has become easy with windinkedit). Dungeons are quite easy and they look fabulous with the original graphics but you can change them in paint. So try to do the thing yourself.
March 16th 2005, 04:53 AM
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Kmaikl
Peasant He/Him
 
Yeah well my map is turning out bad. There is just some places where I need completely new graphics. Maybe I'm being a bit too perfectionist, but the sprites i put in aren't looking too good. I really should make my own but blender is dang hard to adapt to.
March 16th 2005, 07:25 AM
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dinkme
Peasant He/Him India
 
Try out BlendTut. It helps. I am using 3D Studio max 3.1 for making the graphics. I have finished some of the houses with it.
April 8th 2005, 01:02 AM
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Kmaikl
Peasant He/Him
 
How do you do that non-sprite, non-tile hardness, the one you use for the outside of houses and such?
April 8th 2005, 01:03 AM
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Glennglenn
Peasant He/Him Norway
GlennGlenn doesn't want a custom title. 
Press H and then E to into the hardness tiles