elemental swords
how would i get these workin what do i do theres no script for em
If there is no script then write one, don't expect that someone else will do it for you.
Or just use item-sw1 (or sw2 or sw3, or copy one of those, and change the stats)
i first need to add them as a sprite but they have wierd name and i tried many things but it isnt working help me out plz they have nnames like F_d_after_1 and i added that to my dink.ini but it dont show up when i try to make a sprite in the sprite selection screen
First of all just figure out what the sequence numbers of a weapon are in the dink.ini file. Then go back to you're script and put the numbers in it. But for every weapon you must make a file like "item-sw1" in the source.zip of the main Dink game.
Putting a new weapon in Dink is very very easy. Just make sure you are working in a good order. First begin with you're dink.ini file. Then the script and the the attached scripts.
So it does works with all scripts even for Magic etc.
And by the way the question of a few days ago about the chest. I am just using only the file ch500.c and have no other scripts involving with it. I have no spawn files such as "make" or "gold500". It just works fine for me.
Putting a new weapon in Dink is very very easy. Just make sure you are working in a good order. First begin with you're dink.ini file. Then the script and the the attached scripts.
So it does works with all scripts even for Magic etc.
And by the way the question of a few days ago about the chest. I am just using only the file ch500.c and have no other scripts involving with it. I have no spawn files such as "make" or "gold500". It just works fine for me.
but before i do all of that i must add it as a sprite, its not working i try to add them in the dink.ini and when i got to choose them in the sprite screen there not there they have wierd names so its very hard i write this in the ini load_sequence_now graphics\elemental_swords\fire_sword\f_d_after\f_d_after_1- 895
Then change the names in you're graphicsfolder. Make it not to hard for yourself.
Then you must check how the bmp are saved. Or there is a default in the dink.ini line.
The real thing is that for the graphics folders as well as for the bmp's itself, there is an 8 character filename limit.
So instead of:
graphics\elemental_swords\fire_sword\f_d_after\f_d_after_1- 895
You might try:
graphics\eswords\fsword\fdafter\fdaft- 895
this way, the graphics can still be called fdaft-01 etc. and not exceeding 8 characters.
So instead of:
graphics\elemental_swords\fire_sword\f_d_after\f_d_after_1- 895
You might try:
graphics\eswords\fsword\fdafter\fdaft- 895
this way, the graphics can still be called fdaft-01 etc. and not exceeding 8 characters.
i renamed them so there less them 8 lets and i chnged it on the dink.ini too but it still dont work
Then there is still something wrong.
Maybe the sequence numbers are not right?
Or there are not saved as a 256 colors bmp?
Or you haven't named the graphics the same name as you're graphics File in the dink.ini file?
It is very easy to put a new sprite in a dmod so when it is not showing up in Dinkedit there is some little bug.
So check all you're capitals and numbers. ANd also check everything again.
It can't be that hard to put a sprite into a dmod. And when you're not able to do it try to read some tutorials. They are quite helpfull.
Especially for beginners.
Maybe the sequence numbers are not right?
Or there are not saved as a 256 colors bmp?
Or you haven't named the graphics the same name as you're graphics File in the dink.ini file?
It is very easy to put a new sprite in a dmod so when it is not showing up in Dinkedit there is some little bug.
So check all you're capitals and numbers. ANd also check everything again.
It can't be that hard to put a sprite into a dmod. And when you're not able to do it try to read some tutorials. They are quite helpfull.
Especially for beginners.