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March 5th 2005, 02:56 PM
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First of all just figure out what the sequence numbers of a weapon are in the dink.ini file. Then go back to you're script and put the numbers in it. But for every weapon you must make a file like "item-sw1" in the source.zip of the main Dink game.

Putting a new weapon in Dink is very very easy. Just make sure you are working in a good order. First begin with you're dink.ini file. Then the script and the the attached scripts.

So it does works with all scripts even for Magic etc.

And by the way the question of a few days ago about the chest. I am just using only the file ch500.c and have no other scripts involving with it. I have no spawn files such as "make" or "gold500". It just works fine for me.