heal spell
is there a sound or somthing im supposed to equip to it or add somhing to the dink.ini because as soon as i equip it it shuts down front end on my dmod
When it quits there is a bug in the script.
When a script is playing it goes from up to down. So when One line is not right written then It will quit to windows.
So check:
- all the spritenumbers
- all the attached scripts to a script (item-??) or the (spawn; ????)that could cause problems.
And when you're have problems with scripting. Try the development file the Rudiments of Scripting or Check out all sourcepacks. THere are very usefull scripts and sourcepacks in the development downloads in the leftbottom of this page.
When a script is playing it goes from up to down. So when One line is not right written then It will quit to windows.
So check:
- all the spritenumbers
- all the attached scripts to a script (item-??) or the (spawn; ????)that could cause problems.
And when you're have problems with scripting. Try the development file the Rudiments of Scripting or Check out all sourcepacks. THere are very usefull scripts and sourcepacks in the development downloads in the leftbottom of this page.
Most quit-to-windows-crashes are caused by a playsound() line which tries to play an unloaded sound.
Open the script, and look for any playsound lines. Check if they have 5 numbers, separated with comma's behind them. Write down the first number, and open start.c. Check if there's a line: load_sound("sound",#); where sound is a sound name, and # is the number you've witten. If there isn't, this is the cause of the crash.
There might be other reasons, be sure you've set &magic_cost to a certain value in the arm() proc.
Open the script, and look for any playsound lines. Check if they have 5 numbers, separated with comma's behind them. Write down the first number, and open start.c. Check if there's a line: load_sound("sound",#); where sound is a sound name, and # is the number you've witten. If there isn't, this is the cause of the crash.
There might be other reasons, be sure you've set &magic_cost to a certain value in the arm() proc.
What magicman is saying here, if there's for example a playsound(50,22050,0,0,0); command in the script and in start.c there is no playsound number 50, that is the cause of the crash.
If that's not the problem you should post the script here because there is a limitless number of other reasons that could cause it to scratch.
If that's not the problem you should post the script here because there is a limitless number of other reasons that could cause it to scratch.