The Dink Network

start screen

August 4th 2004, 05:01 AM
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boobymctrude
Ghost They/Them
 
how do you change the screen at the start of the game where it says start continue ect. also, when you launch a dmod with front end, theres a button that gives you iinfo about the dmod. how do you get that to say some thing? thanks for any help.
August 4th 2004, 05:33 AM
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Simeon
Peasant He/Him Netherlands
Any fool can use a computer. Many do. 
when you launch a dmod with front end, theres a button that gives you iinfo about the dmod. how do you get that to say some thing?

Add a file called Dmod.diz in your D-Mod directory. Now, it needs to have a certain format. The first line is the line that will appear in the drop down box. The first, second and third line will appear in the main part of the About box. Any other lines will appear as the description/info. Blank lines are okay.

how do you change the screen at the start of the game where it says start continue

Look at start.c - one of the files you need to copy by default to create a D-Mod. There is specifies the graphics used for the buttons and the scripts attached to them that makes the buttons work. Basically, when you launch Dink or a D-Mod, it looks here and executes the code and so, it'll create the buttons and the like. For example, in the create_sprite(); code you can find what graphics are used and by changing the numbers, you can change the buttons.
August 4th 2004, 07:11 AM
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boobymctrude
Ghost They/Them
 
thanks, but what would i do if i wanted to change the screen at the start from the sign, to my own bmp, what would i save the bmp as and where, also what would i put in for numbers in the create_sprite() thingy.
August 4th 2004, 08:38 AM
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Ric
Peasant They/Them Canada
 
If you are using a skeleton look for the .bmp called TITLE-01.bmp in the graphics folder. replace it with your own 600*480 .bmp and name it TITLE-01.bmp
August 8th 2004, 08:04 AM
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joe
Ghost They/Them
 
thanks, got it to work. at first i hadnt a clue what a skeleton was, but i saw one today and downloaded it, thanks