Reply to Re: start screen
If you don't have an account, just leave the password field blank.
when you launch a dmod with front end, theres a button that gives you iinfo about the dmod. how do you get that to say some thing?
Add a file called Dmod.diz in your D-Mod directory. Now, it needs to have a certain format. The first line is the line that will appear in the drop down box. The first, second and third line will appear in the main part of the About box. Any other lines will appear as the description/info. Blank lines are okay.
how do you change the screen at the start of the game where it says start continue
Look at start.c - one of the files you need to copy by default to create a D-Mod. There is specifies the graphics used for the buttons and the scripts attached to them that makes the buttons work. Basically, when you launch Dink or a D-Mod, it looks here and executes the code and so, it'll create the buttons and the like. For example, in the create_sprite(); code you can find what graphics are used and by changing the numbers, you can change the buttons.
Add a file called Dmod.diz in your D-Mod directory. Now, it needs to have a certain format. The first line is the line that will appear in the drop down box. The first, second and third line will appear in the main part of the About box. Any other lines will appear as the description/info. Blank lines are okay.
how do you change the screen at the start of the game where it says start continue
Look at start.c - one of the files you need to copy by default to create a D-Mod. There is specifies the graphics used for the buttons and the scripts attached to them that makes the buttons work. Basically, when you launch Dink or a D-Mod, it looks here and executes the code and so, it'll create the buttons and the like. For example, in the create_sprite(); code you can find what graphics are used and by changing the numbers, you can change the buttons.