saving laura?
Friends Beyond 3: Legend of Tenjin
how do I save her? I found her in the cave under olympus but I don't know what to do next. help!
There is a wizard in the caves. When you deal with him, Laura will be saved
June 15th, 10:09 AM

Kickling
... I know I am reviving a very old thread again, but to save a new one ...
Where is the cave entrance to go on to save Laura?
I've made it to the Pyramid. I realise that I never got a chance to save the Mutants as I think I did things too late on other islands (but I did complete the puzzle in the end to get the funny globe statue machine working again) and I am lacking some "game points" to achieve the best story outcome, so is this why?
There is a cracked wall inside the pyramid when you first enter (directly south). Is this it? I can't do anything to it...
Apart from this, I have looked everywhere and there are no stairs to be found. I can only go East and fight Sid to get the 1st ending (ie the crappy ending).
Where is the cave entrance to go on to save Laura?
I've made it to the Pyramid. I realise that I never got a chance to save the Mutants as I think I did things too late on other islands (but I did complete the puzzle in the end to get the funny globe statue machine working again) and I am lacking some "game points" to achieve the best story outcome, so is this why?
There is a cracked wall inside the pyramid when you first enter (directly south). Is this it? I can't do anything to it...
Apart from this, I have looked everywhere and there are no stairs to be found. I can only go East and fight Sid to get the 1st ending (ie the crappy ending).
as I think I did things too late on other islands
Wow does this bring back memories.
I checked the source code for Legend of Tenjin a loooong time ago, and if I remember correctly, there is no actual time limit. Rather, the game keeps track of how many times you use those warp stars, and if you warp around too much before doing what's needed, you will be unable to save the Mutants.
SPOILER ALERT - from the walkthrough :
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## Olympus
Points: You have to have a certain number of points to get better endings. I hate it when endings are really short or just suck, so I tried to reward your hard work with something a little entertaining and something that would appropriately wrap up the story line. I guess you could say I model my endings after Square endings.
0-13 pts. will get you the worst ending.
14-16 pts. will get you ending 2.
17 pts. will get you ending 3, the best ending.
Delta V [killing the goblins and finding the real people] 1 point
Bench [getting the workbench peg and getting the sawblade] 1 point
Kingdom Smile [ultimately, getting the double-edged sword] 2 points
Mutant Isle [fixing the machine and getting the Meteor spell] 3 points
Jones [healing his blindness] 3 points
Mom [rescuing her and getting the sword Masamune from her] 4 points
Laura [rescuing her in Olympus -- see below] 3 points
You can come here [to Olympus] anytime and fight Sid, although you probably won't be able to kill him right away. You have to have a certain number of points to go deeper into the caves. Otherwise you get the bad ending. If you do go on, you can go fight Sid and get ending 2, or you can try to save Laura and get the best ending. (It is possible to save Laura and not get the best ending. This will happen if you missed another part. You must complete every area in world 2 to get ending 3).
Notes and hints
Originally, you had to have 14 points, which is every possible point you could get without saving Laura, in order for the game to open up the stairway down to her area of the pyramid. So the only way "it [was] possible to save Laura and not get the best ending" was to take advantage of what is essentially a bug in Wesley's map. There is a place just to the north and west of the oversized pillars where Dink can squeeze between the walls at the edges of two adjacent screens. South of that squeeze, Dink can get into unrelated screens, including the one where Laura is being held captive. I have modified this requirement to only need 12 points to open up the stairway to Laura, so Wesley's statement is now true: you can indeed go down the stairway and save Laura and still not get the best ending.
The "S" key has now been modified to show how many of these ending points you have accumulated, so that you can keep track of them as you play.
The ending you get is based on where you fight Sid. Regardless of how many points you have, you can find him in the southeast area underneath the Pyramid; and if you enter that room, you are stuck with the worst ending. Period. When you come to the room with the giant, low-resolution pillars, you are at the decision point. Go east to fight Sid for the worst ending (and it's cute -- take a save and check it out) or south to find the stairway down to Laura and the lower levels. It is actually difficult to see the middle ending, especially if you are following this walkthrough. If you are interested -- and Wesley's endings are really good -- I suggest taking a save and then deliberately not saving Laura until you have played the middle ending.]
Deep in the lower levels is a room with a healing fountain and a save machine. The next room west has the access to the other two endings. If there is a warp in the alcove you enter, you have the required number of points for ending 2. If there is also a warp in the sealed-off area with the stairwell in it, the alcove warp will take you there instead of to ending 2. Go down the stair- well for ending 3 (which is still an adventure away -- just press on).]
To save Laura, you first have to find her. Follow the path to the right after you get to the underground cave '???'. [Yes, that's the actual name of this cave -- three question marks]. After you talk to her, you have to find the wizard who is holding her. He is in the same cave system. [That is, go back to the room where there's the stairway back up and the alert that says this is cave '???', and this time go south instead of east.]
When the wizard sees you, he will run away. Follow him and he will call a dragon to fight for him. Kill the dragon and the magic spell will be lifted. Go back and save Laura [just by talking to her]. You will take her back to Plateau. After you talk to her, go back to Olympus and fight your way to Sid.
Hints 1. The wizard, when you first see him, will head to the room north. If he is not in that room, it has been too long since you talked with the trapped Laura. DO NOT RESTORE, there is no need. Just go back and talk to her again, then return to this area more directly, and this time the wizard should be in the room to the north so you can complete the rescue as described above. 2. If, before you have successfully engaged the wizard, you come to a room that is just a winding path that leads to another winding path in the room to the south, one with a roaming fire in it, you are on the path that leads to the access areas for endings 2 and 3. Unless you want to play ending 2, don't bother going that way until after you have rescued Laura. 3. And about that roaming fire: You can't fight it, and you can't avoid it at normal speed. After you have killed the slayer, arm the ribbon before entering the room with the fire to have the best chance of avoiding it.]
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Wow does this bring back memories.
I checked the source code for Legend of Tenjin a loooong time ago, and if I remember correctly, there is no actual time limit. Rather, the game keeps track of how many times you use those warp stars, and if you warp around too much before doing what's needed, you will be unable to save the Mutants.
SPOILER ALERT - from the walkthrough :
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
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## Olympus
Points: You have to have a certain number of points to get better endings. I hate it when endings are really short or just suck, so I tried to reward your hard work with something a little entertaining and something that would appropriately wrap up the story line. I guess you could say I model my endings after Square endings.
0-13 pts. will get you the worst ending.
14-16 pts. will get you ending 2.
17 pts. will get you ending 3, the best ending.
Delta V [killing the goblins and finding the real people] 1 point
Bench [getting the workbench peg and getting the sawblade] 1 point
Kingdom Smile [ultimately, getting the double-edged sword] 2 points
Mutant Isle [fixing the machine and getting the Meteor spell] 3 points
Jones [healing his blindness] 3 points
Mom [rescuing her and getting the sword Masamune from her] 4 points
Laura [rescuing her in Olympus -- see below] 3 points
You can come here [to Olympus] anytime and fight Sid, although you probably won't be able to kill him right away. You have to have a certain number of points to go deeper into the caves. Otherwise you get the bad ending. If you do go on, you can go fight Sid and get ending 2, or you can try to save Laura and get the best ending. (It is possible to save Laura and not get the best ending. This will happen if you missed another part. You must complete every area in world 2 to get ending 3).
Notes and hints
Originally, you had to have 14 points, which is every possible point you could get without saving Laura, in order for the game to open up the stairway down to her area of the pyramid. So the only way "it [was] possible to save Laura and not get the best ending" was to take advantage of what is essentially a bug in Wesley's map. There is a place just to the north and west of the oversized pillars where Dink can squeeze between the walls at the edges of two adjacent screens. South of that squeeze, Dink can get into unrelated screens, including the one where Laura is being held captive. I have modified this requirement to only need 12 points to open up the stairway to Laura, so Wesley's statement is now true: you can indeed go down the stairway and save Laura and still not get the best ending.
The "S" key has now been modified to show how many of these ending points you have accumulated, so that you can keep track of them as you play.
The ending you get is based on where you fight Sid. Regardless of how many points you have, you can find him in the southeast area underneath the Pyramid; and if you enter that room, you are stuck with the worst ending. Period. When you come to the room with the giant, low-resolution pillars, you are at the decision point. Go east to fight Sid for the worst ending (and it's cute -- take a save and check it out) or south to find the stairway down to Laura and the lower levels. It is actually difficult to see the middle ending, especially if you are following this walkthrough. If you are interested -- and Wesley's endings are really good -- I suggest taking a save and then deliberately not saving Laura until you have played the middle ending.]
Deep in the lower levels is a room with a healing fountain and a save machine. The next room west has the access to the other two endings. If there is a warp in the alcove you enter, you have the required number of points for ending 2. If there is also a warp in the sealed-off area with the stairwell in it, the alcove warp will take you there instead of to ending 2. Go down the stair- well for ending 3 (which is still an adventure away -- just press on).]
To save Laura, you first have to find her. Follow the path to the right after you get to the underground cave '???'. [Yes, that's the actual name of this cave -- three question marks]. After you talk to her, you have to find the wizard who is holding her. He is in the same cave system. [That is, go back to the room where there's the stairway back up and the alert that says this is cave '???', and this time go south instead of east.]
When the wizard sees you, he will run away. Follow him and he will call a dragon to fight for him. Kill the dragon and the magic spell will be lifted. Go back and save Laura [just by talking to her]. You will take her back to Plateau. After you talk to her, go back to Olympus and fight your way to Sid.
Hints 1. The wizard, when you first see him, will head to the room north. If he is not in that room, it has been too long since you talked with the trapped Laura. DO NOT RESTORE, there is no need. Just go back and talk to her again, then return to this area more directly, and this time the wizard should be in the room to the north so you can complete the rescue as described above. 2. If, before you have successfully engaged the wizard, you come to a room that is just a winding path that leads to another winding path in the room to the south, one with a roaming fire in it, you are on the path that leads to the access areas for endings 2 and 3. Unless you want to play ending 2, don't bother going that way until after you have rescued Laura. 3. And about that roaming fire: You can't fight it, and you can't avoid it at normal speed. After you have killed the slayer, arm the ribbon before entering the room with the fire to have the best chance of avoiding it.]
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