Questions about new game using the dink engine.
Has anyone tried making a new game using this engine? I am about to begin a new game for my small indy company and was hoping I would be able to use the dink engine as a starting point. Not being proficient in programming limits me somewhat and being able to use what exists as a starting point would be great.
In many ways a lot of the DMODs made are new games - especially the weird DMODs.
Look at Dinkanoid just to name one.
Are you wanting to create a sprite based adventure game (for kids?) ?
Things are somewhat flexible, and if you want you can create your own graphics for tiles and sprites... and use the advances in redink.exe ver 0.03 which fixes some bugs (like screenlock) as well as allows palette changes which is one way to do day/night or different season.
In short, any limitations there are, you can either work around or try and incorporate in the game (ie the cheesy humour of Dink with the 256 colour graphics is a good blend.)
Look at Dinkanoid just to name one.
Are you wanting to create a sprite based adventure game (for kids?) ?
Things are somewhat flexible, and if you want you can create your own graphics for tiles and sprites... and use the advances in redink.exe ver 0.03 which fixes some bugs (like screenlock) as well as allows palette changes which is one way to do day/night or different season.
In short, any limitations there are, you can either work around or try and incorporate in the game (ie the cheesy humour of Dink with the 256 colour graphics is a good blend.)
What I am planning is a sprite based game. But not sure if I have the skill to pull it off using the Dink Engine. I am much more comfortable using GameMaker, Multimedia Fusion, The Games Factory, and makers such as those. I am at the point where I want to do something bigger amd learning a new set of tools is murder on dev time. Heh. Example. I read that dink uses so many frames per sprite. and that each has to be a specific size and such. I am in the process of learning the limits of dink. I guess one important question would be is it allowed to remove all references from dink when using the engine for another type of game? Or would that be against the liscense. I would love to develop my ideas using dink as its language is fairly easy to comprehend (I am learning slowly heh.) and there are tons of people here that I can ask questions of.
Don't worry, if you're very proficient in GameMaker or any other "maker" package, you'll be thrilled to know Dink can do more and not necessarily in more time and with more effort.
Yes, you'll have to learn how to script. I suggest looking at lots and lots and lots of d-mods, analyzing the code and in the beginning, just copying it and modifying it to match your personal wishes.
There is no size limit for a graphic. Animations can only exist of 50 frames however.
If you have any question whatsoever, don't hesitate to inquire on this board. I'm sure a lot of people will help you, including me
Yes, you'll have to learn how to script. I suggest looking at lots and lots and lots of d-mods, analyzing the code and in the beginning, just copying it and modifying it to match your personal wishes.
There is no size limit for a graphic. Animations can only exist of 50 frames however.
If you have any question whatsoever, don't hesitate to inquire on this board. I'm sure a lot of people will help you, including me
