The Dink Network

My first d-mod

September 10th 2003, 02:13 PM
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Eclipse
Peasant He/Him
 
Though I have acquired some experience with my miserable attempts to simulate a huge war in Dink, I expect I am not as skilled as even the weakest Dinker.
Therefore, I am hoping that somebody reasonably skilled will help me create my first d-mod.
The help would mostly entail simple opinions on my idea's and scripting, whether I could be doing things differently, or better.
September 11th 2003, 07:50 AM
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glennglenn
Peasant He/Him Norway
GlennGlenn doesn't want a custom title. 
i can help you
September 11th 2003, 10:15 AM
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Simeon
Peasant He/Him Netherlands
Any fool can use a computer. Many do. 
Well, you can always go to the IRC Dink Smallwood Chat, which is on irc.aXpi.net (port 7182), channel: #DinkSmallwood where you can ask questions about D-Mod development if you like.

Edit: And yeah, I remember you
September 11th 2003, 03:33 PM
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Weirdo
Peasant They/Them
 
I expect I am not as skilled as even the weakest Dinker.

In that case, where do I sign up?

edit: = addiction
September 11th 2003, 07:51 PM
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Ric
Peasant They/Them Canada
 
...but it's vote that count, therefore you are the weakest dink....
no, but seriously, everyone was new at some point. Just remember redinks rules of dmodding, especially the rule about starting with a small one!!
(I do mean a small dmod... )
October 10th 2003, 07:02 AM
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MadStalker
Peasant He/Him Finland
tag line 
Why doesn't anyone post here anything?
October 11th 2003, 04:35 PM
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Eclipse
Peasant He/Him
 
I have indeed been struggling with my first d-mod and am becoming very frustrated with scripts that will not work.
I have a query. Though longer d-mods are often better ones, what is really the minimum viable length for a d-mod? Some d-mods are very short, and are heavily criticised due to this.
It takes a long time to create any d-mod, even a 1 hour romp can take a lot of time. I want to make something, but do not want to spend months and months struggling over difficult code.
October 12th 2003, 03:56 AM
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Simeon
Peasant He/Him Netherlands
Any fool can use a computer. Many do. 
Though longer d-mods are often better ones, what is really the minimum viable length for a d-mod? Some d-mods are very short, and are heavily criticised due to this.

There's no minimum you truly need I think, but it's just what the game needs that determines the length: if you have a simple and short story, then don't try to make it longer but make a Romp. If you have a long story with subquests and such, it's a Quest. I'll skip the Epic here

And the criticised D-Mods you're talking about are probably the ones people thought they ended too soon - with what they expected or they think the story could've been used more than the author decided to do.
October 12th 2003, 06:56 AM
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Eclipse
Peasant He/Him
 
Thank you Simeon, you have been a great help.
I have encountered a problem which is severely hindering my attempts to make my d-mod.
I want to add a new graphic into the game (for an item) and have placed it in the correct directory (with the other item graphics). It has the same name "ITEM-W22", and surely it should appear in the game as the 22nd sprite of that sequence. Yet the game just loads the herb boots graphic.
What is going wrong?
October 12th 2003, 07:13 AM
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Simeon
Peasant He/Him Netherlands
Any fool can use a computer. Many do. 
Well, if you want the graphic to appear in the sequence with the other item graphics, it has to be in the same directory *and* all the other itemgraphics have to be included as well, for some reason.. Therefore, you either have to put the graphic in an other sequence or you have to download the original Dink graphics, take the itemgraphics, place them in the directory and add your own one.