Things i've noticed at FreeDink's Git repository
So here are thing i've noticed at FreeDink's Git Repository page:
1. The recent development version has OpenGL in it and will be used by default
2. A Linux version of WinDinkEdit (Seen in the main page)
3. A smaller version of DFArc described as Mini Front-end.
1. The recent development version has OpenGL in it and will be used by default
2. A Linux version of WinDinkEdit (Seen in the main page)
3. A smaller version of DFArc described as Mini Front-end.
Hi GOKUSSJ6,
1. Yes, OpenGL with custom shaders to support both truecolor and palette graphics modes
2. The old Python/GNU/Linux version of WinDinkEdit never went really far, sadly; I'm thinking of other ways to make it happen
3. Mini Front-End is the specific DMod launcher for the PSP version; with today's mobile platforms (which are not friendly to front-ends) I guess we'll need to embed the DMod selector directly in the engine
1. Yes, OpenGL with custom shaders to support both truecolor and palette graphics modes
2. The old Python/GNU/Linux version of WinDinkEdit never went really far, sadly; I'm thinking of other ways to make it happen
3. Mini Front-End is the specific DMod launcher for the PSP version; with today's mobile platforms (which are not friendly to front-ends) I guess we'll need to embed the DMod selector directly in the engine