Magic not charging
Dink's armed with the fireball spell after the intro of my D-Mod, and I've equipped it the same way I've always equipped magic...
For some reason, this doesn't work anymore. It arms it, and it appears in the inventory and everything, but the green bar (Y'know... The one that slowly fills in around the spell) does not appear and the spell is uncastable. Any ideas on how to fix it?
&magic = 5; add_magic("item-fb", 437, 1); &cur_magic = 1; arm_magic(); draw_status();
For some reason, this doesn't work anymore. It arms it, and it appears in the inventory and everything, but the green bar (Y'know... The one that slowly fills in around the spell) does not appear and the spell is uncastable. Any ideas on how to fix it?
Has &magic_cost been changed in the fireball script at all? If it isn't set it won't charge up.
Nope, it's still set at 100... Nothing's different to how I usually have it set up, that's why I was kinda stuck for ideas

Will other spells charge up, or is this problem consistent throughout all magic?
I just tried adding a few different spells, and I tried adding them in places other than the intro as well... The problem's staying there both ways. I don't suppose there's some function or anything in a startup script that enables and disable spell-charging, is there?
Did you set &update_status to 1 when you're done with the intro?
Nope, I'd forgotten that even existed
But now you've reminded me, and everything works all nicely again! Thanks, dude

