The Dink Network

Graphic trouble.

June 11th 2003, 02:02 AM
duck.gif
bdjnk
Peasant He/Him
 
I created a new picture, loaded dink.pal onto it, saved it as a bmp with the name tv-01.bmp into the folder graphics\television, and wrote it into the dink.ini like this:

load_sequence_now graphics\television\tv- 285

Should work right? and it sort of did.

If I run dinkedit, the picture appears properly in PSEQ 285 and behaves normaly. If I run windinkedit, the picture doesn't appear and PSEQ 285 looks blank.

To test what was happening, I used dinkedit to insert the picture onto my map and here is what happened:

Nothing had changed in windinkedit, and when I played the game the picture didn't appear in any way.

I don't know whats going on, help me!
June 11th 2003, 08:11 AM
old.gif
You should load the picture in another sequence ( im not sure if 285 is used )

use 851 NOTANIM for example:

load_sequence_now graphics\television\tv- 851 NOTANIM
June 11th 2003, 04:12 PM
duck.gif
bdjnk
Peasant He/Him
 
Thanks! what you suggested worked, so to test what was going wrong before I wrote the picture into dink.ini using 285 NOTANIM and it worked fine (285 isn't used).

I then noticed that about 50 or so original dink sequences in dink.ini have NOTANIM after them, and so I was wondering what NOTANIM actually does?
June 15th 2003, 09:48 AM
pillbug.gif
I think it means, not animated, it won't work without it because the engine is looking for other sequences