attacking local
I was wondering how you use these commands, some are self-explanitory, but some aren't.
sp_attack_wait()
sp_base_attack()
sp_base_death()
sp_brain()
sp_distance()
sp_exp()
sp_range()
sp_target()
sp_touch_damage()
What I mean is, what do you put in the (), do you put &whatever, 16 (Example for the brain) or the setting first and then the spite's name? Also, how do you measure the distance for sp_range() and sp_distance()?
thanks!
sp_attack_wait()
sp_base_attack()
sp_base_death()
sp_brain()
sp_distance()
sp_exp()
sp_range()
sp_target()
sp_touch_damage()
What I mean is, what do you put in the (), do you put &whatever, 16 (Example for the brain) or the setting first and then the spite's name? Also, how do you measure the distance for sp_range() and sp_distance()?
thanks!
Check out the DinkC Help file by Robert Fogt. If you have still have questions about any of these, feel free to post again.
Thanks!
But one thing, it isn't quite clear on the sp_distance()
*EDIT*
I guess sp_distance() isn't that important,
no need to acknowledge this post
But one thing, it isn't quite clear on the sp_distance()
*EDIT*
I guess sp_distance() isn't that important,
no need to acknowledge this post
Too late! I'm acknowledging it!
sp_range() controls how close a monster with a base_attack will get before it attacks. sp_distance(), controls how far the attack actually reaches. So if you used sp_range(100) and sp_distance(50), the poor monster would always be attacking before Dink is close enough.
It's realleasy to mix these two up.
sp_range() controls how close a monster with a base_attack will get before it attacks. sp_distance(), controls how far the attack actually reaches. So if you used sp_range(100) and sp_distance(50), the poor monster would always be attacking before Dink is close enough.
It's realleasy to mix these two up.