Skip intro
I want the player to be able to skip the intro by pressing the end-key, but keys doesn't work while dink is frozen... I could make keep dink unfrozen and invisible during the intro and have a dummy acting him instead but that would make a yellow text appear at the screen if the player pressed space. Is there a way to disable dink's talk when space is pressed or make the keyboard commands work while dink is frozen?
Remove this command from start-1.c
sp_brain(1, 1);
That will make sure that Dink stays a mouse pointer and therefore can't talk. You can set Dink to be Dink later by adding this command again. He will be a mouse pointer in the shape of Dink this way, but if you're going to make him invisible this isn't going to be important anyway.
sp_brain(1, 1);
That will make sure that Dink stays a mouse pointer and therefore can't talk. You can set Dink to be Dink later by adding this command again. He will be a mouse pointer in the shape of Dink this way, but if you're going to make him invisible this isn't going to be important anyway.
You could always just add the Skip button from PotA, like Striker did for BftG.