The Dink Network

WinDinkedit Plus 2

Here we have leprochaun in his natural habitat. He has quickly adopted WDE+2 as his go to editor. As you can see here he is currently detailing a map of some (as of posting) unreleased dmod.
Released:December 17th, 2011
File Size:942.42 KB
Downloads:127
Release Notes:List of new stuff:

* You can now change the detail level of the minimap
* The UI now uses visual theme if supported (Luna or Aero instead of Windows Classic);
* The editor no longer disables Aero under Vista/7;
* The last tile screen can be displayed with both ` and U;
* The screen can be moved 1 pixel at a time by holding down Control, 50 pixels by holding down Shift;
* The screen can be moved using the mouse wheel (Shift to move horizontally);
* The View and Display menus have been merged, and so have the Tools and Settings menus;
* The unused Cut/Copy/Paste commands have been removed;
* Undo/Redo has been added to the toolbar;
* The dialogs have been redesigned to look more consistent;
* The open and import dialogs now display the title of the DMods beside their name (folder);
* The command to open the DMod folder;
* The options dialog no longer mixes up 'show sprite info on hover' and 'show sprite hardness on hover';
* The size of preview squares in the sprite selector can be changed;
* The sprite hardness editor doesn't show artifacts while drawing hardness;
* Some dialog have better default focus;
* Menu items that depend on an open map are now disabled if one isn't open;
* Dialogs now use the anti-aliased Microsoft Sans Serif instead of the MS Sans Serif font;
* Things no longer get drawn over the toolbar and stuff if user moves the window before opening a DMod;
* The compressed scripts (.d) are shown in the list of scripts as well, they can be opened in a read-only way;
* The compressed scripts can be decompressed (.d -> .c);
* Selecting tile mode from the menu actually switches to tile mode (funny, huh?);
* The on-screen help text has a few more colors it can take;
* Base walk Auto button doesn't reset the contents of the entire sprite properties dialog;
* Pressing Ctrl-S doesn't stamp from clipboard;
* The minimap can be navigated using arrow keys, pressing Enter will load the screen under the mouse;
* The D key doesn't do two things at once in hardness mode;
* Sprites can now be placed correctly using the mouse when snap-to-grid is on;
* The Dink folder is stored in the configuration file, so we don't depend on dinksmallwood.ini anymore;
* Configuration file is now called wdep2cnf.ini;
* The detailed minimap renders even if the right pane is smaller than 600x400 pixels;
* Sprites can be resized using "[" and "]" keys;
* Other things I might have done but have forgotten about.