The Dink Network

Spy Number 13 (The)

Prepare to see this message. From the COTPATD project.
August 5th, 2025
v1.1
Score : 8.0 good
goblins.gif
drone1400
Peasant He/Him Romania
C# nerd 
You play as a goblin spy, the spy number 13! It's always neat to see a DMOD when you play someone other than Dink.

At first glance it is a very difficult DMOD, nigh impossible, but I do enjoy a good challenge. If you explore around and find the secret save machines, it is actually manageable!

The 2nd toughest thing about it is the final boss fight, while the toughest is the escape sequence after defeating him! It will most likely take you a few tries as you have just barely enough time to make it through... There are a bunch of hidden potions that make life easier when fighting, although you can do without. I certainly didn't find them in my first playthrough.

The Mission Impossible theme midi is quite fitting for a spy infiltration kind of story and given the difficulty.

The map is not very big, but it still takes at least half an hour to complete as you have to do a lot of running around back and forth... Especially in the 2nd half of the story, it turns into a fetch quest kind of game where you just go around talking to people and getting things from A to B.

I think my biggest complaint would be that the map itself looks dull. Just the same blue tile flooring and empty hallways everywhere. I suppose hunting for secret walls and such will keep you distracted, but some more decorations would have been nice.

Overall, I thoroughly enjoyed this DMOD and would recommend it if you enjoy a challenge. However, if difficulty is not to your liking, then this is probably not the DMOD for you.