The Dink Network

Quest for Dorinthia (The)

March 31st, 2004
v2.0
Score : 9.7 exceptional
maiden.gif
Connie
Peasant She/Her
 
This game is very good, lots of secret places of screnes going to other dimensions and caves. You get a break from constant music. Some humor, one of a canon and two soldiers in the wrong DMOd.

Some flaws:

In the beginning it is hard to find a save bot and the ones you find are concealed and you cannot save unless you constantly go back into something. I got killed several times before I found it in a cave outside the gate. You have to get all the potions and other things to get there. Way to many bugs. There are not to many hints as to what to do.

2. Several potions not attainable set on river bank.
3. Dinks footing get stuck in certain places you get in to places and get stuck for seconds to minutes before you get out.
4 THE BIGGEST FLAW OF THEM ALL---YOU CANNOT KILL THE WIZARD WITHOUT THE FIREBALL MAGIC and you have to get the fireball magic so the wizard in .

I am going to be a squealer because the fireball is important to finish the game and I did not know how to get it until I read the walk through on the net at http://users.skynet.be/dinksols/walk/dorinth.htm which was too late for me to kill the wizard.

I like the mod. It has a large map but you cannot get to a lot of places. I may try to play it again in the near future.