The Dink Network

THE LAST QUEST (part 2): The Iron Ring of Destiny

Martridge gives reality the middle finger Just hitting a log in a forest, no big deal
Released:December 7th, 2019
File Size:42.44 MB
Downloads:51
Release Notes:Fixed some minor coding errors in s4-stat.c, start.c and slipdink.c .
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Released:September 21st, 2017
File Size:42.44 MB
Downloads:426
Release Notes:1.10: released on 2017.09.19
- dinfo.c Corrected a typographical error.
- doomskip.c Script hush.c is now called from BSoD screen if BSoD is active.
- frymtg7a.c: Added message of dread if Dink has missed the fairies somewhere.
- getsym.c Inserted logic for &symbolshow == 0. Added unfreeze(1) to end of script, line 85.
- item-sym.c Added a screenlock(0) at the end.
- brdgstrt.c burychst.c frymtgzz.c ghost1.c ghost3.c ghost5.c pastgard.c ph-crab.c guardian.c mrtridg1.c streama.c Shortened say/say_stop texts.
- no-talis.c Added this to get rid of unnecessary pack item if player has not discarded it already.
- getsysm.c main.c unearth.c Added &earthmovedforme logic.

1.10a: released on 2017.09.20
- Corrected a spelling error in version.txt (I know, I'm O.C.D.).

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Released:September 15th, 2017
File Size:42.44 MB
Downloads:41
Release Notes:1.01 patch: released on 2017.09.12:
- frymtg7a.c: Removed "int &junk = screenlock(-1);" logic near script end Moved unconditional "screenlock(0)" up to line 139. Moved "&fairy_meetings = 7" to line 125.
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Released:August 1st, 2017
File Size:42.44 MB
Downloads:49
Release Notes:Initial version.
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