The Dink Network

Sword of Paranor: Forgotten Realms

New house graphic. From the COTPATD project.
November 4th, 2006
v1.1
Score : 4.9 tolerable
sob_scorpy.gif
While I realize Sword of Paranor is a romp, it was entirely too short. With all of the flaws, though, I'm tempted to say that its brevity was the best part. I don't mean to hurt anyone's feelings, but it wasn't very enjoyable at all. Essentially, you walk west, talk to an old man, continue west, kill three goblins, return to the old man, then follow the path a bit, killing two more goblins, until you reach the end. That, in itself isn't terrible. It could work if there was a good storyline to back it up, but unfortunately, there wasn't. You simply need to find your uncle, and I don't think I'll spoil it for anyone when I say: you do. Another negative is several hardness errors and being unable to interact with a few chests and hearts that you find.

On the plus side, while it is a small map, it's nicely decorated. The music is also pretty decent. And another bonus was the difficulty level; while it doesn't come into play much, as you won't be doing much fighting, it felt nicely balanced.