The Dink Network

Dinkablo II: Shadow and Flame

Dink reaches a permanent dead end. From the COTPATD project.
July 29th, 2003
Demo
Score : 3.5 tolerable
wizardb.gif
Plot: Kinda messy due to awkward dialogue. In short, you must destroy Diablo, the Overlord of Darkness.

Good: Ok maps, enemies, a couple towns, and a few mediocre new graphics.

Bad: Dialog has horrible grammar and is rediculously cheesy. Scripts are just lame; if you walk back on the start screen, the intro will repeat itself. This also happens in several other places. There is a store that has different priced items although none of your gold is taken. Tiling is done incorrectly so in multiple spots you can walk up on top of solid areas. There is a moderate difficulty level due to excessive enemies in cramped areas, that is, if you bother trying to kill them. At one point, before the first save machine, there are six teleporters. One of them will take you to the next area. The other five will take you to a small dungeon from which you are unable to escape, forcing you to start the game over.

Overall: Gets 3.5 just for the considerable amount of crappy content.