The Dink Network

Castle of Lore

Original autumn tiles. From the COTPATD project.
August 24th, 2003
v1.01
Score : 6.0 fair
custom_simon.gif
SimonK
Peasant He/Him Australia
 
Dink must go to another Land and find out about some missing guards.

This DMOD has promise, but still needs a lot of work. I had to use WinDinkEdit, decompress the .d files and find maps using sprite replacer to get through this one when the sheer frustration level got too high. Part of the reason it got so frustrating is the extremely average map design and game design. Way too much fighting the same monsters, repetition.

Graphics: some modified tiles and trees and some new (average) graphics

Midis: some of these I liked (like Smoke on the Water… etc even though it’s a song based midi, it’s a classic song!)

Sounds: nothing memorable here

Map: it’s large, over half the squares are used, but it is way too simple. No attention to detail and lots of repetition.

Gameplay: Varies from easy to too hard. Finding out what you have to do is sometimes strange/weird/down right random. Kill all those dragons, screen after screen after screen… phew – was that boring.

Bugs: These exist. The mayor of one town freezes the game if you don’t talk to him again, he also gives you the key twice. Somehow I managed to progress without finding the boomerang just by going back to the temple knight.

Overall: If you feel like getting frustrated, play this DMOD. 6 out of 10.