dinkinfreak's Profile
See if that works:
In any other weapon script put:
arm()
if(glued_weapon)
{
debug("Can't get that stupid thing off my hands!");
&cur_weapon = &glued_weapon_slot;
arm_weapon();
}
In any other weapon script put:
arm()
if(glued_weapon)
{
debug("Can't get that stupid thing off my hands!");
&cur_weapon = &glued_weapon_slot;
arm_weapon();
}
dinkinfreak has written 1 review
| Title | File | Type | Score | Date |
|---|---|---|---|---|
| Unexpectedly good | Fall of Darkness | Normal | 9.0 | November 8th, 2007 |

9.0




