The Dink Network

Updated Dev Files: WinDinkEdit

Yes, the least anticipated program of all time, WinDinkEdit, and it’s source has hit version 0.95 with a whole lotta bug fixes, speed optimizations, and some new options to play with. Click the comments to view changes.

------------Version 0.95 Beta updates

New Features/Improvments

-WinDinkEdit now saves AutoUpdateMiniMap setting. Thanks to the several people who requested this.

-WinDinkEdit now doesn't litter your HD with files! The skeleton directory is now look for in the main dink directory (installed like a d-mod), and the settings are saved with windows.

-Option to turn off show minimap update progress, this feature can make the minimap update 2-3 times faster when disabled.

-Optimizations to make the engine run faster, mostly when the auto update minimap feature is on (now runs about 10 times faster).

Bug Fixes:

-Fixed Hard Tile mode bug where it displayed tile number +1, Thanks redink!

-Fixed Tile stamping bug where if you didn't stamp all the copied tiles in a direction of top left to lower right it would crash. Thanks redink!

-Fixed import screen bug where sometimes caused a crash Thanks Tyrsis

-Fixed bug in creating new d-mod where there was a slight chance the d-mods wouldn't be created properly.

-Fixed screen match bug where sprites would be matched when not supposed to. Thanks Simon klaebe!

-Fixed Sprite placing bug due to failure in a memory copy function thanks Simon Klaebe and redink for helping me find it!

-Fixed Screen delete bug where it wouldn't delete the midi number and indoor status. Thanks redink

-Added status text in the bottom status area that tells you how far done with minimap updating you are.

-Fixed auto update minimap bug where it would draw the screen gap on the minimap.