Reply to Re: Why this doesnt work?
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This is based on my limited understanding and computer vocabulary:
Sometimes, when drawing sprites created in DinkC on the screen, the game will try to draw it before it has been loaded into the memory buffer. This can cause errors such as the sprite not showing up, or having an incorrect hardbox. Preloading the sequence ensures that the sprite sequence is fully loaded into the memory.
Back when Dink was first released, this was used to make sure the game loaded in a timely manner and that sprites were only loaded as needed, as loading all the sequences at once could have taken several minutes on the average computer back then.
Sometimes, when drawing sprites created in DinkC on the screen, the game will try to draw it before it has been loaded into the memory buffer. This can cause errors such as the sprite not showing up, or having an incorrect hardbox. Preloading the sequence ensures that the sprite sequence is fully loaded into the memory.
Back when Dink was first released, this was used to make sure the game loaded in a timely manner and that sprites were only loaded as needed, as loading all the sequences at once could have taken several minutes on the average computer back then.