Reply to Dink.c help
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void main (void)
{
freeze(1);
freeze(&current_sprite);
say_stop("'8Oh oh oh...please he...help", &current_sprite);
wait(500);
say_stop("Calm down! Now tell me what is wrong!", 1);
wait(500);
say_stop("'8The...the legendary dragon Lognosus has attacked us!", &current_sprite);
wait(500);
say_stop("Who the heck is Lognosus? And tell me all!", 1);
wait(500);
say_stop("'8He he is an evil dragon sended from hell! He has sended monster to the woods!", &current_sprite);
wait(500);
say_stop("How can i help you?", 1);
wait(500);
say_stop("'8There is an garden Gimbus garden! Go there there is an training center...", &current_sprite);
wait(500);
say_stop("And?", 1);
wait(500);
say_stop("'8Shop, libary, cafeteria, and lobys!", &current_sprite);
wait(500);
say_stop("Ok! Bye!", 1);
wait(500);
say_stop("'8Cough cough cough! Bye fellow traveler!", &current_sprite);
wait(500);
unfreeze(1);
unfreeze(&current_sprite);
&story = 5;
}
{
if (&story == 5)
goto end;
}
say("'8Cough cough go now sonny!", &current_sprite);
END;
}
void hit (void)
{
say("'8You hit like a b***h!", &current_sprite);
}
Is this script right? I want that he says the first text than the other and the whole time the second text! Please make it easy!
Peace!
--Kory
{
freeze(1);
freeze(&current_sprite);
say_stop("'8Oh oh oh...please he...help", &current_sprite);
wait(500);
say_stop("Calm down! Now tell me what is wrong!", 1);
wait(500);
say_stop("'8The...the legendary dragon Lognosus has attacked us!", &current_sprite);
wait(500);
say_stop("Who the heck is Lognosus? And tell me all!", 1);
wait(500);
say_stop("'8He he is an evil dragon sended from hell! He has sended monster to the woods!", &current_sprite);
wait(500);
say_stop("How can i help you?", 1);
wait(500);
say_stop("'8There is an garden Gimbus garden! Go there there is an training center...", &current_sprite);
wait(500);
say_stop("And?", 1);
wait(500);
say_stop("'8Shop, libary, cafeteria, and lobys!", &current_sprite);
wait(500);
say_stop("Ok! Bye!", 1);
wait(500);
say_stop("'8Cough cough cough! Bye fellow traveler!", &current_sprite);
wait(500);
unfreeze(1);
unfreeze(&current_sprite);
&story = 5;
}
{
if (&story == 5)
goto end;
}
say("'8Cough cough go now sonny!", &current_sprite);
END;
}
void hit (void)
{
say("'8You hit like a b***h!", &current_sprite);
}
Is this script right? I want that he says the first text than the other and the whole time the second text! Please make it easy!
Peace!

--Kory