Reply to Re: revolutionalize dinksmallwood
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You must beware of a trap, if you havent already fallen into it, dinkmaster - you've just told us about customizable characters and fancy details, but your at risk of losing the LAN focus. Try to get that up, even if you create Milder and Dink running around smashing barrels as multiplayer.
do that, and you'll make more progress than making customizable chars.
one other thing, check out the source code of some really old LAN games for ideas (the old stuff should be more basic)
do that, and you'll make more progress than making customizable chars.
one other thing, check out the source code of some really old LAN games for ideas (the old stuff should be more basic)