Reply to Re: revolutionalize dinksmallwood
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The concept is fairly simple but the scripting isnt >.<
Basically the game will have a diablo like party system ( I havent figured out how to scripte this s of yet) but heres what i envision. At the start you get a base character to build upon, then you can get a class by weapon choice. (sort of like master crafters in warcraft 3) The thing is though, the saving and loading will probably be like a multiplayer warcraft 3 game all the players currently in game will get the same save and therefore get their characters saved. So far the scripting has proven diffucult, on the most part( the lan scripting and the character class change) but otherwise it has been going smoothly. I will post scripts soon.
Basically the game will have a diablo like party system ( I havent figured out how to scripte this s of yet) but heres what i envision. At the start you get a base character to build upon, then you can get a class by weapon choice. (sort of like master crafters in warcraft 3) The thing is though, the saving and loading will probably be like a multiplayer warcraft 3 game all the players currently in game will get the same save and therefore get their characters saved. So far the scripting has proven diffucult, on the most part( the lan scripting and the character class change) but otherwise it has been going smoothly. I will post scripts soon.