Reply to Re: 2 questions need help with them both b4 tomorrow!!!
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just type the following script:
sp_base_walk(1, 740); //note i'm not sure of the 740. It's mainly the number of the sequence you want dink to look like, say a knight or a duck...etc.
also use:
sp_base_idle(1, 740); //the 1st argument means this is for Dink, the second is the new sequence you want to assign to an idle Dink.
sp_base_attack(1, 740);//same here.
note: these don't work for attacking, like my dink looked like a knight but he looked like dink while punching and when he used a spell. i'll try out what the guys told me in the thread above maybe it'll transform dink totally into a knight.
sp_base_walk(1, 740); //note i'm not sure of the 740. It's mainly the number of the sequence you want dink to look like, say a knight or a duck...etc.
also use:
sp_base_idle(1, 740); //the 1st argument means this is for Dink, the second is the new sequence you want to assign to an idle Dink.
sp_base_attack(1, 740);//same here.
note: these don't work for attacking, like my dink looked like a knight but he looked like dink while punching and when he used a spell. i'll try out what the guys told me in the thread above maybe it'll transform dink totally into a knight.