Reply to Re: Is Dink isometric?
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: The tiles are square, which makes sense to me. The sprites are not. Nor are they at 45 degree angles to... anything in particular.
: I was wondering if there's a reason for this, as it makes setting up hardness a pain. Is it just to make things prettier?
: Compare "The Sims", which is entirely isometric. Wouldn't stuff be way easier this way? Or am I missing something?
: BTW, I have read the tutorials faq concerning hardness, and have seen various tricks used to make sure Dink can't walk through stuff, or bee seen when he's behind stuff.
: The whole reason for this I am thinking of doing a re-vamp of the entire graphics set (pallette and everything) for a DMOD.
: I was wondering if there's a reason for this, as it makes setting up hardness a pain. Is it just to make things prettier?
: Compare "The Sims", which is entirely isometric. Wouldn't stuff be way easier this way? Or am I missing something?
: BTW, I have read the tutorials faq concerning hardness, and have seen various tricks used to make sure Dink can't walk through stuff, or bee seen when he's behind stuff.
: The whole reason for this I am thinking of doing a re-vamp of the entire graphics set (pallette and everything) for a DMOD.