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January 31st 2003, 06:32 PM
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SimonK
Peasant He/Him Australia
 
: The tiles are square, which makes sense to me.  The sprites are not.  Nor are they at 45 degree angles to... anything in particular.

: I was wondering if there's a reason for this, as it makes setting up hardness a pain.  Is it just to make things prettier?

: Compare "The Sims", which is entirely isometric.  Wouldn't stuff be way easier this way? Or am I missing something?

: BTW, I have read the tutorials faq concerning hardness, and have seen various tricks used to make sure Dink can't walk through stuff, or bee seen when he's behind stuff.

: The whole reason for this I am thinking of doing a re-vamp of the entire graphics set (pallette and everything) for a DMOD.