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I would like to have some characters or monsters appear on a map only after the main character receives a particular quest requiring to seek out the other char/monster. Otherwise, I would like the main character to be able to walk on those same screens and nothing will be there. I have seen a few examples in d-mods, but it seemed more like a random chance to see a character, rather than have it on the map right away after getting a quest, and not until then.
I'm guessing I would need global variables with if/else statements and maybe more. Am I on the right track?
I'm guessing I would need global variables with if/else statements and maybe more. Am I on the right track?