Reply to Re: The Legend of the Dink III - The Fall of Imperial Seth
If you don't have an account, just leave the password field blank.
Not bad, but a few things I think would be worth bearing in mind -
1) It all seems a bit... bland. You could do with more scenery in the dungeon/castle itself. The vast areas of nothing are quite dull. It wouldn't take long to add a few skulls littered around, vines creeping over the walls, or simply tables and chairs. What makes this castle different from any other?
2) The Phoenix is huge. The main problem is that players will struggle to make out it's hitbox, and it will become simple hack and slash. It might work, or it might be dull. That's down to personal opinion, really.
3) The gem which allows you to move rocks and the like is a nice touch. You could use items like this to make the d-mods whole map worth exploring - "Oh wow, there was a rock on the first screen... maybe I should go try moving it now?" etc.
4) The forest looks great.
1) It all seems a bit... bland. You could do with more scenery in the dungeon/castle itself. The vast areas of nothing are quite dull. It wouldn't take long to add a few skulls littered around, vines creeping over the walls, or simply tables and chairs. What makes this castle different from any other?
2) The Phoenix is huge. The main problem is that players will struggle to make out it's hitbox, and it will become simple hack and slash. It might work, or it might be dull. That's down to personal opinion, really.
3) The gem which allows you to move rocks and the like is a nice touch. You could use items like this to make the d-mods whole map worth exploring - "Oh wow, there was a rock on the first screen... maybe I should go try moving it now?" etc.
4) The forest looks great.