Reply to Re: Ducklings
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The game has to use few screens running in real-time.
Hardness should be modified in real-time too, with pixel precision.
The map has to have tiny tiles, for there would be too many sprites running.
DinkC will be just too slow for this job.
Anyway, I've started modding Dink to suit Ducklings, so it'll be on in a few months.
Would modifying the Dink engine offend RTSoft?
Hardness should be modified in real-time too, with pixel precision.
The map has to have tiny tiles, for there would be too many sprites running.
DinkC will be just too slow for this job.
Anyway, I've started modding Dink to suit Ducklings, so it'll be on in a few months.
Would modifying the Dink engine offend RTSoft?