Reply to Re: Starting point in my d-mod???
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Try Downloading the Skeletons (b/S/etc) and keep it in the Dink Directory. and play it as a D-mod in DFArc. you start in a screen (i think it would be the 400th One). \
Now close the game and
open the Folder skeleton_b and then Opent the story directory. then Open the Start-1 file.
There you search for the key word
"&player_map();"
*without quote*
and change it to the map that you desire and plus change the X and Y cordinated.
Talking About creating new sprites. try downloading the tutorials by Redink (dan Walma) and then you could download sprite graphics and use dink.ini editing tutorials to input the sprite to the game.
Try seeing the wasp graphics that rabidwolf9 uploaded
Now close the game and
open the Folder skeleton_b and then Opent the story directory. then Open the Start-1 file.
There you search for the key word
"&player_map();"
*without quote*
and change it to the map that you desire and plus change the X and Y cordinated.
Talking About creating new sprites. try downloading the tutorials by Redink (dan Walma) and then you could download sprite graphics and use dink.ini editing tutorials to input the sprite to the game.
Try seeing the wasp graphics that rabidwolf9 uploaded