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I just compiled the Git version, and I ran across some errors with an undefined PATH_MAX in dinkvars.h (it's actually there in an #ifndef macro, somehow it didn't work), and in some of the gfx*.c files. After explicitly #defining it, it compiled.
Thanks for this effort, gentlemen
EDIT: I didn't mention it, but the game works
EDIT2: There were some more problems that I just remember having:
On either the ./bootstrap or the ./configure phase (I forgot which one, probably the ./bootstrap), it complained about a missing directory autotools/macros directory. Just creating an empty directory with that name will remove the error. I'm not sure why it's looking for that, or if there should be something in there.
Running ./configure failed. After trying it again, it succeeded. I cannot remember the error message, and I have no clue what the heck was going on.
Thanks for this effort, gentlemen

EDIT: I didn't mention it, but the game works

EDIT2: There were some more problems that I just remember having:
On either the ./bootstrap or the ./configure phase (I forgot which one, probably the ./bootstrap), it complained about a missing directory autotools/macros directory. Just creating an empty directory with that name will remove the error. I'm not sure why it's looking for that, or if there should be something in there.
Running ./configure failed. After trying it again, it succeeded. I cannot remember the error message, and I have no clue what the heck was going on.