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September 22nd 2007, 11:41 PM
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Merk
Ghost They/Them
 
Another question --

If I recall correctly, there wasn't much security in a D-Mod. If people wanted to view the entire map, they only needed to load it into the editor (unless, perhaps, you put the entire game on some high-numbered vision, but even then it seems like that only worked for the sprites). It seems like I did that with Dinkanoid, but people still figured out how to cheat by just making the hardbox on the paddle super-wide.

I never downloaded the 1.08 version of Dink. Does it address D-Mod security at all? Are there decompilers for .d files? How do D-Mod authors today keep their games from being cheated/spoiled... or do they?

Thanks,

---- Mike.