Reply to D-Mod Security
If you don't have an account, just leave the password field blank.
September 22nd 2007, 11:41 PM

Merk


Another question --
If I recall correctly, there wasn't much security in a D-Mod. If people wanted to view the entire map, they only needed to load it into the editor (unless, perhaps, you put the entire game on some high-numbered vision, but even then it seems like that only worked for the sprites). It seems like I did that with Dinkanoid, but people still figured out how to cheat by just making the hardbox on the paddle super-wide.
I never downloaded the 1.08 version of Dink. Does it address D-Mod security at all? Are there decompilers for .d files? How do D-Mod authors today keep their games from being cheated/spoiled... or do they?
Thanks,
---- Mike.
If I recall correctly, there wasn't much security in a D-Mod. If people wanted to view the entire map, they only needed to load it into the editor (unless, perhaps, you put the entire game on some high-numbered vision, but even then it seems like that only worked for the sprites). It seems like I did that with Dinkanoid, but people still figured out how to cheat by just making the hardbox on the paddle super-wide.
I never downloaded the 1.08 version of Dink. Does it address D-Mod security at all? Are there decompilers for .d files? How do D-Mod authors today keep their games from being cheated/spoiled... or do they?
Thanks,
---- Mike.