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September 9th 2007, 01:51 PM
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What's with this new trend of making enemies way too overpowered? First Bill and Kill, now these "skulls." For god sakes it's the first thing you fight and pretty much impossible without cheating. They don't even teleport correctly. While their graphic might jump, their damage radius stays in the same spot which means your getting damaged by invisible. Making enemies that strong isn't even fun to play against. It just shows that the author needs to do a better job balancing. This unbalanced enemy should be fixed to be manageable to kill in the next version of the DMOD.