Reply to Re: Followup/Improvements?
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Well, I'm currently working on recreating the Dink Smallwood engine in a very flexible and pretty fast RPG creator called Sphere, including Dmodding functionality.
Some of the basics for creating a Dmod will be vastly different though. For example, it uses pure Javascript (because Sphere uses it) and object-oriented programming (because it makes Dmodding flexible and easier). This will eliminate original Dmod functioanlity, so they'll be called JSDmods.
Sphere has networking functionality, so I might just implement that. I'll have to see if I can get the entire base system working first, though.
Some of the basics for creating a Dmod will be vastly different though. For example, it uses pure Javascript (because Sphere uses it) and object-oriented programming (because it makes Dmodding flexible and easier). This will eliminate original Dmod functioanlity, so they'll be called JSDmods.
Sphere has networking functionality, so I might just implement that. I'll have to see if I can get the entire base system working first, though.