Reply to Re: interesting concepts for DMODs
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Cthilmor, not Cthunik.
Also, I think the way we did the books in CC2 is possibly the best way in a d-mod. They're short, snappy and give the player an insight into Dink's world. It's nearly all relevant, and helps you understand the story a little better, but you don't need to read them to enjoy the d-mod.
Too many books on the same shelf would probably make me yawn. *Shrugs*
Also, I think the way we did the books in CC2 is possibly the best way in a d-mod. They're short, snappy and give the player an insight into Dink's world. It's nearly all relevant, and helps you understand the story a little better, but you don't need to read them to enjoy the d-mod.
Too many books on the same shelf would probably make me yawn. *Shrugs*