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Reply to Re: interesting concepts for DMODs

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June 25th 2007, 07:58 AM
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SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
I agree with you here Kyle, perhaps I didn't express myself very clearly. I mean only that if you have laid grounding for a foreign culture in a d-mod (mention of strange customs by NPC's, having history books for Dink to read etc) then a single NPC can make it all come to life. If the d-mod is full of suggestion, it may only take single conversation with a foreign NPC to make a whole other continent seem that bit more tangible.

I also think it's important not to shove it down the players throat. If they want to learn the ins and outs of a foreign civilisation, make it possible. But if they only want to know the basics, don't make them trawl through the interesting-yet-unnecessary stuff. Having the background information available is definately worth the extra effort.