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Reply to Re: interesting concepts for DMODs

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June 17th 2007, 08:14 AM
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Kyle
Peasant He/Him Belgium
 
But the point is that those 13 hours could be better spent on something else, improving that which ALL people will see, not just those finding the optional stuff.
And sure, 13 hours may not seem like much, but you DO want to make a d-mod that will someday actually see the light of day If something takes too long people are prone to just give up and forget about it. It's happened PLENTY of times before.