Reply to Re: To bad variables cannot hold texts
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December 23rd 2002, 09:09 AM

magicman


: I really hoped you could do:
: Whats your name?
: &name = &choice
: hello &name
Well... There IS some way. But ehm... do it only if you are REALLY REALLY REALLY bored.
The idea is that you create a sequence of 27 frames. Then you need a variable to store the word in.
You can let the player choose of different letters (Like the riddles in stone of balance!). Add the number of the letter to the var. 01 = a 02 = b 26 = z etc.
So 08090004091411 is 'hi dink'. There must be some funny way to decode it and to put them in the right order on the screen, but I'm not doing this, I'm not bored. (And I'm to lazy to think of one)
I think this is the way it is done in SoB, but I could be wrong.
: Whats your name?
: &name = &choice
: hello &name
Well... There IS some way. But ehm... do it only if you are REALLY REALLY REALLY bored.
The idea is that you create a sequence of 27 frames. Then you need a variable to store the word in.
You can let the player choose of different letters (Like the riddles in stone of balance!). Add the number of the letter to the var. 01 = a 02 = b 26 = z etc.
So 08090004091411 is 'hi dink'. There must be some funny way to decode it and to put them in the right order on the screen, but I'm not doing this, I'm not bored. (And I'm to lazy to think of one)
I think this is the way it is done in SoB, but I could be wrong.