The Dink Network

Reply to Re: New Dev File: Enemy Healthbar

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
February 17th 2007, 05:12 PM
custom_magicman.gif
magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
That is a hack to make the default thing working.

&size_seq = 850 + &arg1, but if &arg1 isn't given, it defaults to 0. So that's why I have loaded it in 850 as well. Of course I could have added another default-check, as I did with &arg2 and &current_sprite.

As for your other post: Sure, upload it. This is exactly why I placed instructions for changing graphics in the readme. The current ones were a quick paint-jobby anyway

EDIT: Hittable? Hmm, I must have overlooked that.
To fix, add sp_nohit(&current_sprite, 1); in the main proc. Best place would probably be the very first line in main(), or the line after sp_que.