Reply to Re: New Dev File: Enemy Healthbar
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That is a hack to make the default thing working.
&size_seq = 850 + &arg1, but if &arg1 isn't given, it defaults to 0. So that's why I have loaded it in 850 as well. Of course I could have added another default-check, as I did with &arg2 and ¤t_sprite.
As for your other post: Sure, upload it. This is exactly why I placed instructions for changing graphics in the readme. The current ones were a quick paint-jobby anyway
EDIT: Hittable? Hmm, I must have overlooked that.
To fix, add sp_nohit(¤t_sprite, 1); in the main proc. Best place would probably be the very first line in main(), or the line after sp_que.
&size_seq = 850 + &arg1, but if &arg1 isn't given, it defaults to 0. So that's why I have loaded it in 850 as well. Of course I could have added another default-check, as I did with &arg2 and ¤t_sprite.
As for your other post: Sure, upload it. This is exactly why I placed instructions for changing graphics in the readme. The current ones were a quick paint-jobby anyway
EDIT: Hittable? Hmm, I must have overlooked that.
To fix, add sp_nohit(¤t_sprite, 1); in the main proc. Best place would probably be the very first line in main(), or the line after sp_que.