Reply to Re: Failure D-Mod Contest - Results
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points taken striker ... although the ending didn't depend on the completion time really, you either won the game or you failed.
Also, concerning the failure being fun thing... I guess I just have a different interpretion of the contest. To me, most of the entries didn't have a failure option... they had success which ended with undesireable results. To me that isn't 'failure' so to speak.
"It's a cheap trick found often in older games as way for the developer to milk replay value out of a game with minimal effort."
It can be looked at that way, but I was trying to come up with some original way to fail, not just a typical straight-forward DMOD. Still, I appreciate the feedback.
Also, concerning the failure being fun thing... I guess I just have a different interpretion of the contest. To me, most of the entries didn't have a failure option... they had success which ended with undesireable results. To me that isn't 'failure' so to speak.
"It's a cheap trick found often in older games as way for the developer to milk replay value out of a game with minimal effort."
It can be looked at that way, but I was trying to come up with some original way to fail, not just a typical straight-forward DMOD. Still, I appreciate the feedback.