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Reply to Re: Failure D-Mod Contest - Results

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November 6th 2006, 06:49 AM
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wesley
Peasant He/Him United States
 
These results really suprise me actually. Not how I would rate them at all. Oh well. How Marpro didn't win, I'll never know. Nice job to the entries though.

EDIT: I wouldn't mind some clarification on these points, if for no other reason than so I can avoid similar issues with future releases

"Okay. Too much running around through giant mazes."

• I really don't get this comment... the only large mazelike area is probably the Rockies Region and I guess I thought it would be better to make you explore a bit and to just walk a few linear screens to the village... plus the warp stone gets you past pretty much any walking around...

"This D-Mod is very well made, with a glaring flaw: there is no way I would have the patience to complete it without the (superb) walkthrough."

... for the failure dmod contest

"Liked this one a lot, but once again it felt more like a normal DMOD. Could've had a timer counting down all the time that would've helped with the need to complete by a certain time."

• Normal DMOD? No offense to the other entries, but I feel this entry (and Sabre's) best interpreted the failure concept... It didn't have a successful ending with a bad result (not really failure if you ask me). It had a good ending with a (high chance) to fail your task and get a bad ending.

I didn't want people to realize they were timed, so I didn't include a timer, I feel that would ruin the effect.

Any responses appreciated